FALLOUT - DOWNLOADS
Star Trek Adventures Living Campaign
VAMPIRE: THE MASQUERADE
JOHN CARTER MINIATURES
JOHN CARTER KICKSTARTER
KUNG FU PANDA
Conan RPG Product Line
ACHTUNG! CTHULHU SKIRMISH
ACHTUNG! CTHULHU MOVIE
SHADOWS OVER NORMANDIE
SIEGE OF THE CITADEL
SIEGE OF THE CITADEL KICKSTARTER
MUTANT CHRONICLES MINIATURES
INSIDE MUTANT CHRONICLES
MUTANT CHRONICLES CONTENT
MUTANT CHRONICLES ART
Mutant Chronicles Living Campaign Survey
MUTANT: Year Zero Videos
LUGU CARD GAME
COGS, CAKES & SWORDSTICKS
MODIPHIUS PRESS RELEASES
WARGAMES DEMO TEAM
John Carter Playtest Survey - Alpha Test
Indicates required field
Have you tried using both of the playtest rule sets?
Just the playtest one document
Just the playtest two document
In playtest One we used the Attributes Courage and Daring. In playtest two we changed these to Daring and Aggression. Which did you prefer?
Daring and Courage
Aggression and Daring
Neither - i prefer more standard RPG attributes
Either - So long as they're well defined it doesn't matter that much.
Do you think 6 Attributes are too many?
Yes - 5 would be better
Yes - 4 would be better
Yes - 3 would be better
In playtest 1 we had 6 damage trackers, In playtest 2 we reduced this to 3 trackers. which did you prefer?
One tracker per Attribute (6 at present)
Fewer trackers (3 at present)
Did your Playtest group understand the mechanic of using the Combined/Best/Worst attributes for tests?
Yes - and we liked it
Yes - but it needs to go. Please reduce this to a simpler system.
In playtest 1 we used threat from the regular 2d20 system. In Playtest 2 we removed this as a feature. Do you think...
Threat isn't needed - leave it out
Threat is useful - please retain threat.
In playtest two we removed Luck as a feature. Should we...
Continue to remove luck?
Retain Luck as described in Playtest One?
Retain it, but use the standard 2d20 rules for fortune (i.e. Luck counts as if you've rolled a 1 on a d20)
Do you think Momentum was too easy to get?
Yes - reduce the number of successes you can get off a D20.
Yes - Increase the cost of Momentum spends
Yes - Do both of the above
Yes - Other suggestion
Did you feel the cast of thousands resolved the issue with multiple NPCs facing the PCs
Yes - and its fine
Yes - but something simpler would be prefered
No - I'd prefer to just spend momentum to kill a minion NPC
Does defending need further explanation in the next playtest document
Yes - and an example or 2
Yes - a single example will be fine
Did you like the momentum=damage rules
Yes - they were fine
Yes - but can we make it simpler and just roll dice?
Yes - but can we just use static damage instead?
No - Weapons should do independent damage.
Did you think that the extra actions that could be bought with momentum were...
All too cheap
All too expensive
Some were too cheap and some too expensive.
Looking forward to when characters gain XP and improvements Would you prefer
to purchase or unlock certain perks, bonuses, titles, and in-game resources?
a system that provides specific bonuses directly related to particular adventures and deeds?
A bit of both
Contact Us +44 207 736 7020 (Mon-Fri 10am-6pm) |
| Copyright Modiphius Entertainment Ltd
Registered in England & Wales. Registration No. 08358227. 39 Harwood Road, London. SW6 4QP