This is what you can expect in the core books
Inside the Guides - Here's some more info on what to expect in each of these Guides
Mutant Chronicles: Dark Symmetry Core Book:
Mutant Chronicles: Dark Soul:
Mutant Chronicles: Dark Eden
The Luna City & Freelancers Guide
Being written by sci-fi, noir author Gunnar Roxen, the Luna Guide is divided into the Luna City Guide, Freelancers Handbook and Luna PD Handbook that will flesh out each of these exciting areas for Mutant Chronicles and is the perfect companion to Jared Blando's gorgeous map of Luna (which will be printed in the core book, Luna City Guide and available as the stunning fabric map).
The Luna City Guide will take you on a tour of rich locations to use in your campaign, from the heart of the corporate districts in the Ancient Heart, out to Ryker’s Mountain maximum security prison, to the eerie location of the spaceship graveyard and the tough Perimeters where life is cheap. The Freelancers Guide develops the classic Mutant Chronicles setting of independent spies, investigators and mercs working for shadowy paymasters in the corporations, always in danger of being sold out and trying to forge their own path in a world that only occasionally recognises those outside the system. Covering the fundamentals of how to find jobs at the Midnight Star and elsewhere, where to get your gear and how to get paid, it will give you all you need for your characters to live the exciting (and sometimes short) life of an independent contractor.
Drawing on his experience in forensic psychology and as a crime writer Gunnar Roxen is fleshing out Luna PD as an exciting faction that gives another way to bring characters from each of the different corporations or the Brotherhood together on the mean streets of Luna City. Play beat cops or detectives and deal with everything from regular murders to uncovering the sinister conspiracies of heretics. Rounding out this jam-packed book will be plot seeds and a mission for the Luna PD detectives and freelancers.
"The techno-fantasy / noir style of the original Mutant Chronicles was a big influence on my writing, so it is really exciting and a privilege to be writing the Luna City & Freelancers book. It is like coming home." Say's Gunnar Roxen who is working on the Luna core book content, Imperial and the Luna Guide book
The Cartel & Orbitals Guide
This guide will take you on a tour of the inner workings of the Cartel as well as the facilities and stations of the Orbitals.
Created as neutral organisation to negotiate and keep the peace between the great corporations and the freelancer corporations. Frozen by deadlock and meddling, the Cartel Guide will take you to the heart of the great game of corporations where moves are played out across the solar system in military strikes, hostile takeovers and political crises.
Also featured in the guide are the Doomtroopers, unquestioned heroes of humanity recruited from the elite of every corporation and supported by the Brotherhood to take the fight to the heart of the Dark Legion, no matter the cost. You'll be able to explore the very first beginnings of this incredible organisation, take part in it's first mission and see how it rises through the two eras.
The Cartel Guide will also unveil a shadowy, conspiracy within the Cartel sworn to root out and fight the heretics and corruption in the corporations throughout the cities and outposts in the solar system. Recruiting those who have lost love ones to the inaction of the corporations in the face of the Dark Legion threat, or even those who were formerly heretics but have turned against their dark masters. These agents are hunted by security services and the Inquisition alike, are never officially recognised and denied if caught. Welcome to the world of the renegade.
New roles, new equipment, weapons and locations to bring your Mutant Chronicles game right to the front lines of the fight!
Heretics & Mutants Guide
The Core book will cover basic Heretic characters which will be fleshed out in depth with the Dark Soul & Apostles handbook but just what kind of game can you have with people on the dark side? The Heretics section will detail a wide range of games, plots and character development within the Heretic path. How to create your own Heretic cult and temple, how to progress through the ranks of the Dark Legion and much more.
Marked by the Brotherhood as Heretics, hunted by the Dark Legion, mutants live on the very knife edge of society, not knowing their fate and living with the danger of exposure every day. During the early days of the Dark Symmetry these abilities are minor, but in the Dark Legion era they become explosive, life threatening and remarkable. This section includes full character Life Path options, early and late powers and rules plus full details of what playing a character with emerging mutations means and the dangers inherent from all factions. This will include clues to the mutation plotline in Mutant Chronicles that will be revealed through the three campaign books as well as the Dark Eden setting.
Mutant Chronicles Book Content
Here is what we have revealed as content outlines so far:
Mutant Chronicles Core Book: Luna Content
Outlook & Overview (“Manmade mountain”)
Districts & Architecture:
Mutant Chronicles Core Book: Dark Legion Content
Dark Legion Content - Expanded content on the forces of the Dark Legion in the core book
Imperial content for Mutant Chronicles Core Book
Mishima corebook content
Mishima Guidebook content
Business strategies: Craftsmanship & perfection. The art of the mass-produced knock-off. Industrial espionage: shadow walkers
Police and the Military Organization: Daimyos, subsidiaries and overlapping jurisdictions, Ryu: schools of martial training. Tactics “Defend or destroy”. The Samurai: Equipment and training, Social standing and unique rights, Bushido in theory and practice; duel culture, Rivalry and brotherhood, The Lord Heirs’ elite guards and the Overlord’s hatamoto. Kote Armor: Development and training: “The pilot and machine must be as one”. Warheads and other military equipment
Mercury: The sun sears the land and the Overlord is far away, An underground world Always Watching: Mercury’s “Panopticon” AI, The Inspectorate: after Dark Symmetry brings down the Panopticon, human police become judge jury and executioner on the streets, The webway tunnel system, High-speed patrol: the Webway cops, Beneath a burned world: living off the grid in the abandoned tubes, The Brightside, The Darkside, Longshore, home of the Regent Fukido and the Closed Zone, Legal Loopholes: Mishima & Imperial on the brink of war, A tool in the rivalry between Lord Heirs
Mars: A Hard Red Planet, the Lord Heiress’s proving grounds, Daimyo of the End of the World: the frontier companies Conflict with Capitol Red Desert Ronin
Venus: Hotbed of the New Humanity Outposts of Empire: Shinseki Fortress and its secret research facility Pirates of the Venusian Jungle: the buccaneers of Ōchoku Against the Dark Legion
Luna: Jewel in the Crown The Overlord’s Palace and court intrigue The hatamoto All for the One: Rivalry with the Lord Heirs’ guards The Yamori teahouse Relations with other corporations & the Cartel
Mishima & the Brotherhood: The Seven Sages, A tolerated “heresy”, Ki powers, Advanced ki training
Mishima and the Dark Legion: The Warzones, Demon hunters, Mishima Infiltrated: dark cults of Mercury, Mars, Venus and Luna
OutsidersTriads: gangsters of Mishima Rackets and corruption, The secret language of organised crime, The Shadow Corporations: feared spies and killers Front companies, Serving no master: operating outside the keiretsu system, Assassination: ways & means Ronin: outcast samurai, How to become a ronin, whether you want to or not The ronin’s survival guide
Characters: Ki Powers, New character options & roles, equipment, ships and vehicles
Dark Soul & Dark Apostle Guide Book
Here's a glimpse of what you can expect in the 248 page Dark Soul book, a £40 Add On in print.