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CHILDREN OF ORION – THE VENU SOURCEBOOK! A whole new universe of adventure for MINDJAMMER – THE ROLEPLAYING GAME!

27/10/2017

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London 27 October 2017 Modiphius Entertainment is pleased to announce the release of Children of Orion – The Venu Sourcebook, the brand new supplement for Mindjammer – The Roleplaying Game, from ENnie-award winning writer Sarah Newton (Mindjammer, Legends of Anglerre, Achtung! Cthulhu, Monsters & Magic) and David Donachie (Mindjammer, Legends of Anglerre, Solipsist).

“YOU WILL KNEEL BEFORE THE EMPEROR—OR DIE!"

“To dwell on the past is weakness! We were born from nucleonic fire. We were forged in flame and suffering. And now we march to the stars and make the spawn of abomination burn!”

Welcome to the Bright Empire of Venu--the interstellar civilisation of the “bad guys” of Human Space! An ancient people of xenophobic human supremacists, survivors of an ancient war, now hellbent on cleansing the cosmos of abomination and bringing the purifying word of their undying God-Emperor to the stars.

Children of Orion—the Venu Sourcebook provides a whole new universe of adventure for your Mindjammer games—a harsh and violent interstellar empire beyond the Commonality frontier. Play rebels against the domineering rule of the God-Emperor, mutated troopers and servitors of the sinister Dark Radiance fighting against the cultural inroads of the Commonality—or Commonality agents themselves, working behind enemy lines to defeat an implacable foe which once devastated the Core Worlds! It’s a completely different vibe for your Mindjammer games—darker, more desperate, where the survival of an entire people is at stake.

Children of Orion—the Venu Sourcebook includes:
  • Prehistories and histories of the Empire of Venu
  • The strange powers of the Dark Radiance
  • Starmaps and world descriptions
  • Full details for creating Venu characters, including genotypes, occupations, and cultures
  • Venu tech and starships
  • Guidelines for playing Venu campaigns. Fight against the Venu, or play a Venu character yourself!
 
A sourcebook for Mindjammer—The Roleplaying Game. The Mindjammer—The Roleplaying Game core book is required for play.
Children of Orion—the Venu Sourcebook is now available in PDF format on Modiphius.net and DriveThruRPG, with the print edition available from the 23rd November.

We hope you enjoy this exciting new Mindjammer sourcebook, which joins other Mindjammer supplements like BLUE, The Far Havens, Dominion, The City People, and Hearts and Minds, in this ever-growing setting of mind-blowing transhuman science-fiction adventure

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Explore the riddle of print with this first wave of Conan RPG releases!

24/10/2017

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London 24 Oct 2017 Modiphius is pleased to announce new items in our Conan Collection are now finally available for barbarians who wish to know the secrets of the riddle of print and demand physical products for their adventures!
 
First up is our Conan Adventures in Age Undreamed of core book, now available for the first time in print to non-Kickstarter customers. Inside this lavish 400 page+ hardback you'll find: 
  • Complete 2d20 game system, including combat, skills, talents, sorcery, and equipment suitable for adventuring in the age before history.
  • An extensive gazetteer covering the whole of Conan's world: featuring fair Aquilonia, gloomy Cimmeria, magic-haunted Stygia, all the way to the far-off steaming jungles of Khitai.
  • Extensive guidelines for running scenarios and campaigns in the Hyborian Age, allowing gamemasters to create suitably Howardian adventures.
  • Fearsome foes, ranging from bandits to sorcerers, apes to giant serpents, Children of Set to frost giants, forest devils, and characters of renown such as Conan or his most deadly foe, Thoth-Amon.
  • Art a team of iconic Conan artists, including Tim Truman, Simon Bisley, Esteban Sanjulian, Maroto, Mark Schultz, Tomás Giorello, and more.
  • Developed in close consultation with award-winning Conan scholars, this is the most authentic depiction of Conan and his world ever published for games. 
Also available is the Conan Core Book CONQUEROR'S LIMITED EDITION. Durable and elegant, like your grandmother's Bible or your father's sword this is a Deluxe Limited Print Run soft leather bound 'softback' collector's edition marked with the Phoenix on the Sword design pressed in to the leather, with gold-edged paper and reading ribbon!

Create your own legend in the time before history
 with the 
Conan Player's Guide now in printfor non-Kickstater backers, an invaluable resource brave adventurers in the savage worlds of the Hyborian Age.  Within these covers you'll find all the information you need to create a wide range of characters, whether heroic barbarians, bold rogues, seasoned mercenaries, wise priests, stealthy archers, hardy nomads, or more!

Know oh prince, though, that the Conan Player's Guide is aimed at firmly at players of the game and contains content drawn entirely from the Conan Roleplaying game core book. If you own the core book, you don't need to purchase it. GMs may wish to let their players and RPG groups know it is available though!


Also now available in print is the first set of Conan adventures  
Jeweled Thrones of the Earthwhich presents seven complete and ready-to-play adventures forRobert E. Howard's Conan: Adventures in an Age Undreamed Of. Within these pages gamemasters will find the means to take heroes across the whole of Conan's world.Explore a lost city in the steaming jungles of the south and dare to face the Feathered Ape, as well as other menaces inDevils Among Green Stars.
Sail across the eons to an island enthralled by a demon-goddess, and attempt to escape the hand of fate inThe Pact of Xiabalba.
Seek unimaginable wealth withinTheCaves of the Dero, whose denizens harbor a terrifying secret.
Defend the frontier against an attack by Picts, spurred to war by an ancient evil known only asThe Ghost of Thunder River.
Discover the secrets of a sinister thief-cult hidden within the heart of a city, watched over byThe Thousand Eyes of Aumag-Bel.
Scattered Jewels... a dozen exciting adventure seeds to help spur further exploits.  
Written using Modiphius' 2d20 system, these ready-to-use adventures for include new monsters and foes suitable for anyConangame: ranging from horrific crawlers, giant-king skeleton warriors, the Worm Within, cave horrors, the monstrous Watcher, the mightya'ghama, and the degenerate saurian descendants of the ancient serpent-folk.

Also available is this fine Conan Player's Dice set, plus individual dice for your game. The Conan Player's Dice set is an essential dice set for the Conan Adventures in an Age Undreamed of Roleplaying game.
Roll the bones for your life by Crom! with this attractive set of dice which consists of:  2x Conan D20 Phoenix Dice, 1x Conan Hit location dice and 4x Combat Dice.  

We also have single 
d20 Conan: Hit Location Dice and single d20 Phoenix Dice, featuring the phoenix on the sword motif, for sale.

We hope you enjoy this first wave of Conan print releases and look out for more great Conan products appearing soon,
including print editions of supplements like Jeweled Thrones of the Earth and Conan The Thief, plus you can also give the game a try for yourself in our FREE RPG Day Quickstart, The Pit of Kotallu.
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Symbaroum: Karvsoti - The Witch Hammer plus Ability & Power cards release!

10/10/2017

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LONDON Oct 10, 2017 - Modiphius Entertainment is really pleased to announce the release of a major new source book and adventure for the acclaimed Swedish dark fantasy RPG Symbaroum, Karvosti - The Witch Hammer, plus a new set of Symbaroum Powers & Ability Cards to enhance your enjoyment of the game.

Geek Native said " Symbaroum follows the increasingly familiar Scandi Drama theme of dark and haunting landscapes filled with enigmatic and damaged characters in complex relationships. The simple system and rich setting, thick with dark and evocative imagery, makes this a worthy consideration for new and experienced gamers alike." 

Karvosti – The Witch Hammer invites you to join the treasure hunt of a lifetime! Between these covers you will find not only the epic and action-packed adventure The Witch Hammer, but also nearly a hundred pages of campaign material describing the cliff of Karvosti and its surrounding area, including an extensive section with new rules and guidelines pertinent to the setting and adventure.

Featured content:

  • The Witch Hammer – the most dire and perilous treasure hunt since the days of Symbaroum.
  • An extended account of the history, activities, factions and conflicts of the Karvosti region, to be read by both players and Game Masters.
  • Twenty unique establishments where player characters may rest, eat, drink, gather information or seek an audience with local dignitaries.
  • A comprehensive chapter for the Game Master, describing what lurks beneath the region’s surface, with plenty of plot hooks to develop into adventures or entire campaigns.
  • Guidelines on how to handle the exploration of ruins and the scheming going on in Symbaroum, plus plenty of additional rules including new abilities, traits, elixirs, artefacts, monsters and enemies.
Power & Ability Cards: Your friend at the table! The two decks in this box feature the level descriptions of all abilities and mystical powers included in the Symbaroum Core Rulebook and the Advanced Player’s Guide, plus three new ones. The 120 cards are primarily meant to be used by players, for easy access to the abilities and powers of their player characters. However, the Game Master may also make good use of them – in order to keep track of non-player characters or as a basis for rapidly crating random encounters. However you choose to use them, we hope that the ability and power cards will make playing Symbaroum even more of a joy!

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