Scott shares a psychology study that suggests playing evil characters could make you do evil things! Josh tells us about his “My Favorite Rule” -- the magic system from the Tales of Blades and Heroes RPG by Ganesha Games’ Andrea Sfiligoi. And Rachael gives GM’s tips and tricks for incorporating dark, deadly jungles into RPGS.
Scott tells us about Legacy of Dragonholt by Fantasy Flight Games -- a kind of Choose Your Own Adventure book on steroids. In our new segment “My Favorite Rule” Scott explains how Apocalypse World’s countdown clocks can work in ANY game system including yours. And Josh asks, “Does Harn have a right to exist?” (Hint: the answer is “Yes”.)
Jesse tells us about the grim realities of Bronze Age combat. Scott asks the question, “How much fantasy is too much? Can it break your game and end your campaign?” and Jesse and I answer it.
Jim Johnson tells you everything you need to know about using the Star Trek Adventures RPG from Modiphius to create any kind of Star Trek adventure you want to create, from the original series to Discovery and beyond. Jim tells us how he got started in Star Trek and game design.
We also delve into the game’s ethos of inclusivity and how that extends far beyond simply creating diverse starship crews.
Zach explains why leather armor, that stapel of RPGs, leather armor may be more myth than fact. Jesse explains why Mutant: Year Zero’s rule system is simply great for busy GMs, and how it can be applied to numerous genres.
Zach tells us about Night’s Black Agents from Pelgrane Press, and Josh explores the ultimate in tabletop scenery: Big, bold 28mm Castles!
Duration: 48 min
Lead designer of horror RPG Kult: Divinity Lost Robin Liljenberg plays GM to Josh, taking us through creating a party of characters, coming up with a setting, using the task resolution system, and even choosing a suitable soundtrack! The sequel to 1991’s Kult: Death Is Only the Beginning, Kult: Divinity Lost was created by Helmgast and distributed by Modiphius.
Duration: 36 min
We welcome new co-hosts Rachael and Scott, and hear about Rachael’s sordid past in old-school PC RPG gaming. Zach plumbs the Hellenistic period for game ideas, and he and Scott talk about their first few plays of the Conan game. Rachael fills us in on petty enchantments, and tells us the challenges the writers faced in bringing the excitement of Conan creator Robert E. Howard’s stories to the tabletop...while leaving the sexism and racism behind.
Duration: 1 hr 10 min
00:00 - Hello
3:07 - Echoes from History - The Hellenistic Period
12:06 - Let’s Get To Know Rachael / Classic PC RPGs
33:57 - What’s on Your Table? - Conan: Adventures in an Age Undreamed of
46:00 - The Book of Skelos - Petty Enchantments
55:40 - Updating Conan
60:10 - Goodbye
On this episode, Jonathan Killstring helps Josh create a character for the Infinity Roleplaying Game from Modiphius, using the in-depth Lifepath system. By the time the character’s generated, he is well-rounded, with plenty of hooks the GM can use for plotting adventures across the human sphere and beyond.
Duration: 1 hr 45min
00:23 - Infinity Lifepath with Jonathan Killstring
It's Season Two of Modiphius Calling! It's been four years since our last episode and we've come a long way! In this episode, James Sheahan tells us about Fallout: Wasteland Warfare which combines RPG and skirmish wargame elements into a game that's dripping with theme. Giles tells us how he became a game designer and why he loves the Symbaroum RPG and Zach tells us how knowing about the history of weapons can make your games feel more "real."
1:54 - What’s On Your Table?
17:38 - Interview - James Sheahan - Fallout Wasteland Warfare
34:45 - Meet the Hosts - Becoming a Game Designer - History of Weapons