Welcome to Mindjammer Press
Mindjammer Press is a RPG and fiction small press founded by ENnie Award-winning writer Sarah Newton. Together with Modiphius Entertainment, we’re working to bring you roleplaying games and fiction books for our unique games and settings, such as the far future transhuman science-fiction “Mindjammer”, the science-fantasy “The Chronicles of Future Earth”, and the “Old School Fantasy, New School Play” fantasy RPG “Monsters & Magic”. You can also find out lots more about our games at www.mindjammerpress.com!
Mindjammer - The Roleplaying Game
Now Available in PDF & Hardcover - Click Here to BUY!
Grab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines - come and defend the light of humanity's greatest civilisation as it spreads to the stars!
Have you always wanted to play a modern science-fiction roleplaying game - with consistent yet futuristic science, virtual realities, sentient starships, realistic aliens, and mysterious worlds, yet action-packed and filled with adventure? Mindjammer is your answer. It's a tabletop roleplaying game about heroic adventurers in the galaxy of the far future. With its hyper advanced technology humankind has spread to the stars, discovering ancient lost colonies and mysterious alien worlds. Using the popular and award-winning Fate Core rules, Mindjammer lets you play hardened mercenaries, cunning traders, steely-nerved pilots, intrigue-filled spies and culture agents, aliens, divergent hominids, artificial life forms, and even sentient starships.
Mindjammer - The Roleplaying Game is a 496-page hardback with gorgeous artwork and astrography by industry stalwarts such as Jason Juta, Eric Lofgren, Andreas Schroth, and Ian Stead. It's a standalone game with everything you need to play, including innovative new rules for alien life, planets, and star systems, organisations, culture conflict, hypertech, starmaps, background material, virtual realities and techno-psionic powers, and much more.
Containing all the rules needed to play, including:
“It is the Second Age of Space. The light of human civilisation, which had flickered and threatened to die, burns bright again with contact with the thousand worlds of space. Humankind laughs, filled with the joys and power of a new-found youth, and strides forth to bring its message of hope and regeneration to the stars…”
- The Songs of Old Earth, Book I
A complete standalone roleplaying game. This book is all you need to play.
The Chronicles of Future Earth Setting Sourcebook
“In the last centuries of the Fifth Cycliad, a great malaise began to descend on the lands of humankind. The great civilisations of Earth, which for aeons had seemed on the verge of slumber, now finally began to rot from within. From the edges of the world the ever-present enemies drew close, their hungry claws poised to tear apart the delicate flesh of a fruit a hundred millennia in the harvesting. And all around, a cry arose for heroes, to stand against the dying of the light and save the world from the sins of its past."
“Some said that it was the end of days. Some said that it was only the beginning. These pages tell the history of that time yet to come. These are the Chronicles of Future Earth.”
The Chronicles of Future Earth science-fantasy roleplaying setting is back, in an all-new full-size hardback edition for the 6th edition of the RuneQuest game.
The Earth we know is gone, forgotten in the depths of time. In its place is a world of mystery and danger, steeped in a thousand centuries of history and legend, where humankind brushes shoulders with beings and creatures strange and monstrous. The Venerable Autocracy of Sakara, the greatest — and oldest — of the Springtide Civilisations, rules over half the world, led by an immortal God-Emperor whose very word is law. It’s a world of deep, dark forests, brooding mountains, timeworn ruins haunted with the ghosts of the past and the weird monsters of the future. Arcane sorcerers explore strange dimensions, terrible priests wield powers from godlike extradimensional intelligences, and mighty soldiers forge new histories from the ruins of the past. It’s a time of danger, reckoning, and adventure. Welcome to The Chronicles of Future Earth.
The Chronicles of Future Earth is a 296-page hardback supplement for the RuneQuest 6th edition game, detailing the cultures, peoples, and creatures of the Venerable Autocracy of Sakara, the oldest of the Springtide Civilisations. With extensive histories, maps, and background, rules for ancient treasures and technologies dug from the depths of the earth, and much more, The Chronicles of Future Earth is the first in a new line of RuneQuest supplements produced by Mindjammer Press, providing everything you need to adventure amid exotic civilisations and the ruins of an ancient past in the unimaginably distant future.
COMING WINTER 2014 / 15
Written by Sarah Newton
Sarah Newton is a multiple ENnie Award-winning writer of science-fiction and fantasy roleplaying games and fiction, including: Monsters & Magic, the old-school fantasy roleplaying game (Mindjammer Press); Mindjammer, the far future transhuman novel and setting for the FATE roleplaying system (Mindjammer Press); The Chronicles of Future Earth, the science-fantasy setting for Chaosium’s Basic Roleplaying; Burn Shift, the post-apocalyptic setting for Fate Core (Evil Hat Productions), the “Zero Point” campaign for Achtung! Cthulhu (Modiphius); the “Great Game” campaign for Leagues of Adventure (Triple Ace Games); and co-author of the Legends of Anglerre, FATE-based fantasy roleplaying game. She’s also the author of the Mindjammer transhuman space opera novel and numerous short stories.