On this page you can discover what we have planned for each of the INFINITY RPG books. Content is subject to final approval by Corvus Belli. Cover images are NOT final art. All books in print come with PDF's as well and are full colour. For the Kickstarter page click here
INFINITY RPG Core Book
In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald jungles of the newest colonial world in a seemingly unstoppable torrent. The bestial Morat pound the Paradiso Front, where brave men and women fight ceaselessly to maintain a desperate defensive line which the sly Shasvastii penetrate with devastating ease. In the star-swept skies above, the collected might of humanity’s armadas maintain a life-or-death blockade to cut off an endless horde of alien reinforcements. And if any of humanity’s fractious forces should falter, then all may be lost…
But beyond that terrifying holding action, the intrigues and adventures of the Human Sphere spin on. Space pirates cruise through the shattered planetoids of Human Edge. Scientist adventurers delve the oceans of Varuna. Merchant guilds scheme amidst the scourging sands of Bourak. From Yutang, the Emperor gazes forth from an uneasy throne. Titanic war machines stride across the icy plains of Svalarheima. Byzantine hypercorps struggle for dominance amidst the chrome towers of Neoterra.
For the last ten years, players have tested their mettle upon the battlefields of the Human Sphere in Corvus Belli’s hugely-popular Infinity skirmish game. Now you can expand your adventures, diving deep into the amazing, never-before-seen depths of the Infinity universe with the ultimate science fiction roleplaying game.
With the INFINITY Roleplaying Game CoreBook you can play with the full dynamic 2d20 game system featuring:
GAMEMASTER’S GUIDE The Infinity Gamemaster’s Guide will transform your campaign. Explosive rules for spaceship battles will launch your characters into orbit, fighting in everything from Nomad uni-ships to massive PanOceanian battlecruisers. Epic mass combat rules create an integrated structure for running strategic-level military engagements beyond the scope of anything previously seen in the Infinity universe while simultaneously bringing your players onto the battlefields of the Human Sphere. Finally, an incredibly versatile Gamemaster’s Toolkit – including NPCs & Adversaries, pregenerated, quantronic systems, zone effects, breach effects, faction goals, and more! – offers a multitude of plug ‘n play elements for building your own scenarios or running sessions on-the-fly.
192-page colour softback supplement featuring rules for mass combat and spaceship battles, plus an extensive GM’s toolkit including NPCs & Adversaries, quantronic systems, zone effects, breach effects, faction goals, and a multitude of other plug ‘n play elements for building your own scenarios or running sessions on-the-fly.
PLAYER'S GUIDE. Everything your players need to be briefed on the Infinity universe, understand the core rules, choose a Faction, create a character and outfit them for adventures in the Human Sphere and beyond!
120-page colour softback. Includes bonus content still be to unlocked featuring conversion rules from RPG character to Infinity miniatures game tabletop stats. Take your heroes with you on to the battlefield!
The Player's Guide also comes with a Spanish translation in PDF for Kickstarter backers.
PARADISO The emerald jungle which has become the battlefield on which the destiny of mankind will be decided. The Paradiso Planet Book is the definitive sourcebook for the frontlines of humanity’s war with the Combined Army, including full gazetteers for the continents of Norstralia and Septentria and a comprehensive description of the Paradiso star system. Using an innovative system for Mega Ship Battles, your campaign will be able to plunge into the heart of the Acheron Blockade holding back the armadas of the Combined Army or sign-up for the pursuit uni-ships organized by Bureau Aegis to chase down the Shasvastii ghost-ships that slip through the net.
112 page colour softback sourcebook. A comprehensive gazetteer for both the planet and the entire Paradiso start system, plus an innovative system for Mega Ship Battles raging around the Acheron Blockade!
Campaigns & Adventures
SHADOW AFFAIRS. 112-page colour softback campaign. Join an Ariadna troop transport en route to the embattled Paradiso System and plunge into sabotage, intrigue, and conflict!
ACHERON CASCADE. 112-page colour softback campaign. Mired in the jungles of Paradiso, the PCs must unravel triple conspiracies which will lead them across the Human Sphere and uncover treachery that lies at the very heart of the war.
HUMAN SPHERE ADVENTURES. 112-page colour soft back campaign. The space opera of adventure supplements! Take your campaign to every corner of the Human Sphere, with dedicated adventures set on every planet.
NEBULA OF MIRRORS CAMPAIGN. A 112 page campaign. A pulse-pounding espionage thriller drawing the PCS deep into the darkest secrets of the Human Sphere. Betrayed by their friends and with their enemies turning into strange allies, can they untangle their twisted triangle of allegiances before the Code Infinity unleashes its destructive force?
TACTICAL ARMORED GEARS TAG pilots are the greatest warriors in human history. In their mobile, armored weapon platforms – whether anthropomorphic, spider-like, or bird-form – they wield unprecedented destructive force, striding across battlefields like the demigods of old. And now their autonomous mastery of the battlefield has been increased by the flurry of remote drones which they command. This sourcebook releases their full potential with specialized TAG Warfare Rules, a TAG Equipment Guide, and guidelines for running campaigns starring TAG pilots and their incredible war machines.
112-page colour softback sourcebook with specialized TAG Warfare Rules, an extensive equipment guide (including dozens of TAGs and dronbots), and detailed guidelines for running TAG-focused campaigns.
O-12 FILES From its headquarters on the neutral planet of Concilium, O-12 strives to bring the nations of the Human Sphere together in unity. In the face of alien invasion, that unity may be the only thing that can save humanity, and it falls upon the brave and selfless agents of Bureau Noir to preserve that unity at all costs. The O-12 Files features your go-to guide for O-12’s vast portfolio of projects, including the planet Concilium itself and the majestic Circulars which knit the worlds of the Human Sphere together. Here you will also find everything you need for expanding the basic Wilderness of Mirrors into a limitless conspiracy-sandbox and Political Rules for managing the intrigues of international power struggles.
112-page colour softback sourcebook detailing the world of Concilium, the pan-national organization of O-12, and the operation of the Circular network. Plus Conspiracy rules for expanding the Wilderness of Mirrors into a conspiracy-sandbox and Political Rules for international intrigue.
TECHNOLOGY OF THE HUMAN SPHERE Three technological innovations have transformed human society: Interstellar travel, the quantronics revolution, and the biotech wonders made possible by the wonders of Silk. Technology of the Human Sphere unravels the astonishing technology of the future, including
Whether you’re planning to cross the icy wastes of Svalarheima or investigate murders on an asteroid mining facility, you’ll want to make sure you’ve got the right kit for the job.
112-page colour softback supplement featuring guns, armour, specialized ammunition, infiltration equipment, mercenary loadouts, essential survival equipment, vehicles, remotes, hacking devices, infowar programs, biotechnology, and neomaterials.
SHIPS OF THE HUMAN SPHERE From the space armadas of PanOceania and Yu Jing to commercial haulers, Nomad uni-ships, and Shasvastii ghost-ships, Ships of the Human Sphere is the ultimate concordance of spaceships for your campaign. Detailed deckplans bring the ships to life, whether you’re using them as a home base or boarding them in daring Corsair raids. Before you launch, make sure to customize your ship with detailed rules for upgrades and enhancements!
112-page colour softback supplement detailing dozens of ships from all five factions and the Combined Army with detailed deckplans and rules for upgrades and enhancements.
HYPERCORPS The chartered companies used by PanOceania to rapidly develop its colonial prospects, the Merchant Guilds of Haqqislam which blazed the trade routes of the starways, and the zaibatsu spun-off from the centrally-controlled economy of Yu Jing’s StateEmpire have become the seeds of the new hyper-corporations. And in the transplanetary future of the Human Sphere, each of these myriad hypercorps is a mini-faction unto itself. Become a corporate runner and turn your hand to industrial espionage or use the Advanced Psywar rules to turn the boardroom into your battlefield.
112-page colour softback sourcebook featuring a complete guide to the corporations of the Human Sphere, resources for running campaigns of industrial espionage, and Advanced Psywar rules.
WAR MARKET: MERCENARIES SOURCEBOOK The War Market. A stock exchange where employers can find mercenary companies available for hire and the mercenaries can find individual soldiers or squadrons ready for recruitment. With this exciting supplement you’ll be able to risk your life as a common soldier of fortune, command mercenaries as a squad captain, or even run your own mercenary company as a Warmonger! To support your career, you’ll find a complete guide to the Free Mercenary Companies of the Human Sphere, new Lifepath options, and faction careers. Then take your battle to the next level with the Advanced Warfare rules!
112-page colour softback supplement featuring the Free Mercenary Companies of the Human Sphere, new Lifepath options, and Advanced Warfare rules. Plus the exclusive War Market rules allowing you to run your own mercenary companies as a Warmonger!
Inside the Core Book: Part 1
ADVENTURES IN A WILDERNESS OF MIRRORS
The Infinity roleplaying game will give you all the tools you need to create an exciting campaign set anywhere within the Human Sphere: Play as Hassassin Govads seeking to recover the lost Cubes of their former brothers from the Equinox terrorists who stole them. Join the crew of the Go-Go Marlene! Show as location scouts. Journey into the depths of Acontecimento’s oceans in aquatic Apsara Lhosts. Hunt Shasvastii Speculo Killers through the shattered planetoids of Human Edge. Sign up for a PanOceanian mercenary company fighting Libertos rebels on Varuna, then steal a spaceship and become Haqqislamite privateers!
The default mode of play for the game, however, assumes that you are agents working for Bureau Noir, O-12’s Secret Service. Bureau Noir’s operative teams are flexibly liaised through the other O-12 Bureaus, which means that their duties can effectively take them anywhere in the Human Sphere.
Theoretically, Bureau Noir — like O-12 itself — is a neutral agency and its agents are impartial and unaligned. In reality, the Human Sphere is wracked with factions and every PC will belong to one of them. Their loyalties will be divided and their true agendas will be hidden.
We call this the Wilderness of Mirrors. Subterfuge Intensity: In addition to their primary mission objective, scenarios for the Infinity roleplaying game are designed with multiple faction goals. (For example, the primary mission objective might be to protect media tycoon Charles Angleton from threats made by the criminal AI Svengali. Yu Jing agents, however, have a faction goal to insert an eavesdropping virus onto Angleton’s comlog, and Nomad agents have a faction goal to retrieve intel on Angleton’s suspected collaboration with Svengali.)
When running an Infinity scenario, the GM needs to decide how many of these faction goals they’re going to use. Using a single faction goal for each mission (while perhaps rotating which team member has a faction goal for each mission), for example, will lightly spice the campaign with complications. On the other hand, if every PC receives a faction goal then the mission becomes laced with paranoia in a complicated loop of espionage and counter-intelligence.
Paranoia Level: The GM will also want to decide on the paranoia level for their campaign. In Deep Cover campaigns, the faction loyalties of the PCs are concealed and their secret agendas for each mission are kept hidden. In Diplomatic Immunity campaigns, the PCs know the faction loyalties of their compatriots, but everybody smiles at the polite fiction that they are all loyal, unbiased O-12 agents. (In a campaign like this, it is even possible that the faction agendas are openly known at the gaming table, even if the characters are not aware of them). In a Faction United campaign, all of the PCs belong to a single faction and they’re all working together to pursue both their primary mission objective and their faction goal. (This method also allows the GM to easily repurpose published scenarios for Infinity for campaigns that aren’t using the O-12 framing device. For example, if the PCs are working for Yănjīng, the Yu Jing Military Intelligence Service, the GM can simply use the Yu Jing faction goal as the scenario hook.)
Finally, in a Loyal Agents campaign the PCs have no faction goals and their only objective is the primary mission. Using the Wilderness of Mirrors: Setting the right subterfuge intensity and paranoia level for your group and your campaign may require a little bit of fine-tuning, but once you dial in the right values your players will feel the weight of the increased stakes in every action that they take, and the conflicting agendas will heighten the dramatic tension of every decision. The Wilderness of Mirrors will bring the broken alliances and fraught tensions of the Infinity universe to burning life at your gaming table!
ARIADNA FACTION BOOK Learn all the dark secrets of the lost colony of Dawn – from the fractious nations of Ariadna to the mysterious depths of the Exclusion Zone. Expanded Lifepath options for Caledonia, Merovingia, USAriadna, and Rodina bring your human characters to life, with advanced options for the alien Antipodes, the furious Dogfaces, and the rebellious Wulvers. A custom Merchant campaign structure, suitable for both frontier Ariadna and interstellar companies, brings a whole new dynamic to your campaign, with new equipment, talents, and faction-specific rules.
112-page colour softback sourcebook for Ariadna and the planet Dawn. Expanded Lifepath options, rules for playing alien Antipodes (plus Dogfaces and Wulvers!), and a custom campaign structure for merchant traders!
HAQQISLAM FACTION BOOK The blasted deserts of Bourak have transformed the renaissance of Haqqislam. Amidst the wondrous terraforming towers, the Merchant Guilds scheme to extend the tendrils of their trade empires out to the furthest reaches of the Human Sphere and Silk Lords strive to unlock the secrets of transhuman immortality. Unlock the depths of the secret Hassassins with new Lifepath options, equipment, and careers. Plus, a custom Corsairs campaign structure lets your players buckle their swashes as fearsome space pirates!
112-page colour softback sourcebook that unlocks the secrets of Bourak and Haqqislam. Expanded Lifepath options for Hassassins, Merchant Guilds, and Silk Lords, plus all the rules you need for a Corsairs campaign!
NOMADS FACTION BOOK The colossal motherships of Bakunin, Corregidor, and Tunguska are home to the rambunctious anarchy of the Nomads! New Lifepath options, talents, and experimental Nomad equipment put you on the frontlines of Corregidor’s fight against the insidious tyranny of ALEPH; new rules for Social Energy reveal the hidden dynamics of Bakunin’s counter-culture; and illegal hacking equipment unlock the secrets of Tunguska’s datacrypts. Plus the definitive sourcebook for bioengineering and supersoldiers – including rules for uplifted cetaceans! -- viewed through the black markets of Psychowarlocks and BouBoutiques!
112-page colour softback sourcebook for the Nomads and their colossal motherships. New hacking equipment, rules for Social Energy, and advanced options for bioengineering and supersoldiers. Plus expanded Lifepath options for all the anarchy from Vaudeville to Lazareto, including rules for player character uplifts.
PANOCEANIA FACTION BOOK The glittering excesses of the Hyperpower laid bare! PanOceania stands atop the Human Sphere, and this faction book reveals the definitive experience of the Diaspora: New equipment featuring the quantronic and biotechnological wonders of tomorrow; new faction careers unlocking Lifepath experiences from the luxurious heights of hypercorp executives to the deprived struggles of the Ateks; and faction-specific rules for living in a society which has placed itself in the palm of ALEPH’s beneficent hand. In addition, you’ll explore the three planetary jewels which drive PanOceania’s greatness: Acontecimento, Neoterra, and Varuna. Plus all the rules you need to play an amphibious Helot!
112-page colour softback sourcebook. New quantronic and biotech equipment, Lifepath options and faction careers for PanOceania, and comprehensive guides for Acontecimento, Neoterra, and Varuna. Plus rules for playing an amphibious Helot!
YU JING FACTION BOOK The binary worlds of Shentang and Yutang are the heirs to the rich cultural legacies – and indomitable might – of the Pan-Asiatic Alliance, united beneath the rejuvenated Imperial System. The Yu Jing Faction Book features new Lifepath options for samurais, ninjas, Yakuza, Imperial Agents, illegal street racers, and even members of the Jade Dynasty itself. Meanwhile the gazetteer of the Yu Jing system will take you deep into the Forbidden City of Tiān Di Jing and out to the mysterious orbitals of the StateEmpire.
112-page colour softback sourcebook featuring a gazetteer for the Yu Jing system (including the binary worlds of Shentang and Yutang), plus new Lifepath options for samurais, illegal street racers, ninjas, and even members of the Jade Dynasty itself.
ALEPH FACTION BOOK ALEPH and the Human Sphere are one. The first and greatest artificial intelligence has insinuated itself into the daily life of virtually every single human alive today. Now its deepest secrets will be revealed. Inside this sourcebook you’ll also find rules for AI player characters (including recreations, aspects, and renegades), a huge selection of artificial lhost bodies for the resurrected, and the Advanced Infowar rules for the dedicated hacker. Come and explore the depths of Maya, Arachne, and the strange digital realms of the Combined Army!
112-page colour softback sourcebook featuring everything there is to know about humanity’s AI. Plus rules for playing AI characters (including recreations, aspects, and renegades), a huge selection of artificial lhost bodies for the resurrected, and Advanced Infowar rules.
TOHAA FACTION BOOK An advanced alien civilization which has been waging a long war against the Combined Army, the Tohaa are now humanity’s sole allies in a fight for survival. The Tohas Sourcebook is your ultimate guide to this enigmatic race. Use the Tohaa Lifepath system to create Tohaa player characters, the Tohaa Equipment Guide to unlock the marvels of their biotechnology, and the new Tohaa faction careers to bring them to the battlefields of the Human Sphere! Plus you’ll get full descriptions of the Tohaa Trinomial, the Sygmaa Trihedron, and the mysterious alien worlds that they call home.
112 page colour softback supplement providing the ultimate guide to the Tohaa. Includes a Tohaa Lifepath system, Tohaa Equipment Guide, new faction careers, and complete guides to the Tohaa Trinomial, Sygmaa Trihedron, and the Tohaa homeworlds.
COMBINED ARMY FACTION BOOK Led by the enigmatic Evolved Intelligence – a powerful AI with designs upon the destiny of humanity – the Combined Army came screaming through the Daedalus Gate and fell upon the colonies of Paradiso without warning or mercy. The Combined Army Sourcebook reveals the secrets of the Evolved Intelligence, the alien worlds it has conquered, and the enslaved species which fight in its name. It also includes rules for playing Morat and Shasvastii characters, including a complete equipment guide featuring the impossible wonders of VoodooTech!
112 page colour softback supplement revealing the secrets of the Evolved Intelligence, rules for playing Morat and Shasvastii characters, and a VoodooTech equipment guide!